Project Description
Game Playthrough
Responsibilities:
Have the final say on design-related decisions to move the project forward
Ensure work is delegated properly to each different team/team member
Oversee all meetings and ensure that all team members have a general understanding of what their tasks are when leaving a meeting
Help project manager facilitate sprint reviews
Tasks:
Create diagrams and documentation to pitch core gameplay systems to the rest of the team before development & implementation.
Create spreadsheets to balance the values of each mechanic in-game
Assist Project manager with adding tasks to the JIRA backlog and prioritizing them during sprint meetings
Figure 01: This image showcases the first iteration of my pitch to the team for our plant types system and a few of the plants that we ended up implementing into the game
Challenges:
We faced many difficulties fitting our planned features within the project’s scope, and it was my job as Creative Director to decide what was a high priority and what we had to cut from the schedule
As one of the team's systems designers, I had to design my systems pitches around modularity in the event that cuts had to be made due to scope issues.
Takeaways:
Improved Technical Writing Skills
Improved ability to rapidly prototype systems and pitch to a team
Developed an understanding of Jira, Notion and the overall management side of game development
Improved team leadership skills when faced with deadlines and high-pressure moments