Laser Thingy  - Portal 2 Level

Project Length: 3 Weeks | Team Size: Solo School Project | Tools Used: Portal 2 Editor  | Role: Level Design

Overview:  A short Portal 2 level made for a school project, made with the intention of focusing on one main mechanic (lasers)

Design Goals:

Part of our assignment constraints was to focus on one specific mechanic of our choice as a theme for the level, I chose lasers (hence the level name) and tried to design each encounter around a puzzle where lasers were the key to progressing further in the level 


One of the more interesting aspects of this level and assignment was that this was one of the first experiences I had with designing something specifically with the flow and increase in difficulty in progression as the player clears each encounter


While this was a challenge, one of my goals with this project was to make the level in a way that presents players with everything they need from the moment they enter the room, the challenge and the hints on how to solve the challenge should be presented immediately, and the player experience should be focused on problem-solving in creative ways using the tools and environment provided to the player.

Level Playthrough

PORTAL2.mp4

Level Design Process: 

This Portal 2 Level was my first real attempt at making a level while taking level design principles into account. I had made levels in level editors or drawn map diagrams before, but this assignment gave me the opportunity to really get into what level design should feel like with less of an emphasis on documentation and diagrams and more of the hands-on things like iterating and adjusting based on feedback from playtesting.


Takeaways from experience: